


Challenge Cards
Below are all current cards available in the game.
Your basic game purchase includes a pack of 32 Challenge Set Cards. Additional cards can be purchased on our website in randomized packs of 4, making each pack a collectible item with a chance to unlock new cards.
You can also play against other teams and bet cards on a win/loss outcome. This gives you a chance to collect cards you do not already have.
Cards will also be sold at random Four Strokes pop-up tents at swim meets. To see where the tent will appear next, please follow this page.
Over time, you will build your own custom deck to use against other teams in your area or at tournaments.
In Four Strokes, the fastest team does not always win. Sometimes, the smartest strategy does.


Best used when other teams are out of breath

Winning strategy against sprinters

Decision making is the main factor for victory

Recommended strategy to use against the teams with single strong swimmer

Coach's Tip: Make sure your teammates can count

Tactical Advice: It's all about distributing the effort with your teammates

Works for the team able to go after last repetition

Great choice against those who has weak kick and don't know their best average for the kick

Card that is based on absolute luck

Perfect against those who dislike calisthenics

Strong against those who dislikes math

Pro Tip: Try to cover as much ground (water) as possible prior to the whistle

Strong against swimmers with poor breath control

Great for the teams that can distribute the effort among teammates

Strong against those who are not great at Distance per Stroke

Best bet against sprinters

Ideal against teams with weak kicking

Your victory heavily depends on good pairing

Best combo with dice alternating action cards and if your team's strength are underwaters

Most effective against weak breaststrokers

Perfect fit for mid-distance swimmers

Best Used against less versatile swimmers.

Most effective against teams that didn't practice relay together

Great neutral card to push other team into Swim-off

Good against the team who lacks agility and not as good at diving

Great against opponents who forgets stuff or layback on legality of the turns

Best used against opponents with short wingspan

Winning strategy is tailored to unique strengths of your team

Best Used Against: One-stroke specialists

It is an option to do no kick

Best used when your slowest swimmer can match or beat their slowest swimmer

This card favors a swimmer with a best "Crouching tiger" explosivness