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Challenge Cards

Below are all current cards available in the game.
 

 Your basic game purchase includes a pack of 32 Challenge Set Cards. Additional cards can be purchased on our website in randomized packs of 4, making each pack a collectible item with a chance to unlock new cards.
 

You can also play against other teams and bet cards on a win/loss outcome. This gives you a chance to collect cards you do not already have.
 

Cards will also be sold at random Four Strokes pop-up tents at swim meets. To see where the tent will appear next, please follow this page.
 

Over time, you will build your own custom deck to use against other teams in your area or at tournaments.
 

In Four Strokes, the fastest team does not always win. Sometimes, the smartest strategy does.

Falling Cards Transparent High Quality.png
1. Oxygen is overrated.png

Best used when other teams are out of breath

3. Prepare for War .png

Winning strategy against sprinters

5. The Right choice.png

Decision making is the main factor for victory

7. Paddle Royale.png

Recommended strategy to use against the teams with single strong swimmer

9.Flipper.png

Coach's Tip: Make sure your teammates can count

11.Jaws.png

Tactical Advice: It's all about distributing the effort with your teammates

13.Power Paddle.png

Works for the team able to go after last repetition 

15.Rocket Man.png

Great choice against those who has weak kick and don't know their best average for the kick

17.Gamble.png

Card that is based on absolute luck

19.Fish Out of Water.png

Perfect against those who dislike calisthenics

21. Swim Golf.png

Strong against those who dislikes math

23. On Demand.png

Pro Tip: Try to cover as much ground (water) as possible prior to the whistle

25.The Big Blue.png

Strong against swimmers with poor breath control

27.Brains.png

Great for the teams that can distribute the effort among teammates

29.Point Break.png

Strong against those who are not great at Distance per Stroke

31.It's Ticking.png

Best bet against sprinters

2. The Standoff.png

Ideal against teams with weak kicking

4. Rivals.png

Your victory heavily depends on good pairing

6. Bubblehead.png

Best combo with dice alternating action cards and if your team's strength are underwaters

8.Four Strokes.png

Most effective against weak breaststrokers

10.Ironman.png

Perfect fit for mid-distance swimmers

12. Shapeshifter.png

Best Used against less versatile swimmers.

14.Medley relay Rumble.png

Most effective against teams that didn't practice relay together

16.Dark Knight.png

Great neutral card to push other team into Swim-off

18.OTB.png

Good against the team who lacks agility and not as good at diving

20. No Flips Zone.png

Great against opponents who forgets stuff or layback on legality of the turns

22.Count Dracula.png

Best used against opponents with short wingspan

24. The A-Team.png

Winning strategy is tailored to unique strengths of your team

26. Kryptonite.png

Best Used Against: One-stroke specialists

28.Spine Twister.png

It is an option to do no kick

30.Row!.png

Best used when your slowest swimmer can match or beat their slowest swimmer

32. May the Fourth be with you.png

This card favors a swimmer with  a best "Crouching tiger" explosivness

© 2026 Four Strokes LLC. All rights reserved.
Patent Pending: Card and Dice Game Method for Swim Practice
Swim Four Strokes™ and all related graphics are trademarks of Four Strokes LLC

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